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While this provides a nice change of pace at times, trying to land an accurate jump in some parts is extremely difficult - there's a reason why Super Mario has never been a first-person experience.

To further add to this frustration, it incorporates quite a few platforming segments. This comes down to a number of things such as having to explore every nook and cranny of each level to find keys which you need in order to progress, as well as the fact that enemies respawn all too frequently. Even on the easiest difficulty setting, getting to the end of the first level in a half-dead state is a considerable achievement. This wouldn't be too much of a problem if it weren't for the fact that this game is incredibly hard. Thankfully, the Chronoscepter is broken up into individual pieces which are spread across each of the game's eight levels, and one of Turok's optional objectives is to acquire this for himself. Turok must stop the Campaigner, an evil overlord whose armies have invaded the Lost Land in a bid to get their hands on the Chronoscepter, a devastating weapon that grants considerable power to whoever wields it. It's a bizarre mash-up of cool, yet unrelated ideas that surprisingly work very well together. This other realm is home to everything from dinosaurs and aliens to hunters and tribal warriors.

Turok is a Native American warrior who is tasked with defending the barrier between the Lost Land and Earth. Nevertheless, one of the most impressive things about the game is the incredibly original and varied universe in which it's set. Playing it now really requires you to put on your best retro hat if you want to get the same enjoyment you would have got from it back in 1997. However, the game does suffer from a distinct lack of polish, made all the more evident by Rare's later masterpiece, GoldenEye 007 (which also released in 1997). That's not to say that this was or is a bad game it's an entertaining, gore-filled romp that feels eerily similar to earlier first-person shooter classics such as DOOM and Quake. Therefore when Turok: Dinosaur Hunter made its debut in 1997 it seemed almost revolutionary its lofty status undoubtedly exaggerated by the fact that there was still very little else to buy for the N64 at the time.
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On home consoles, the first-person shooter genre had not yet blossomed into the money-making behemoth that it is today, and the thought of controlling such a type of game – which up until this point had typically been reserved for PC gamers – with a just mere controller perplexed many. It was also extremely violent something which most Nintendo gamers weren't used to receiving back then.
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Released during a time when the software line-up was still incredibly light and the hardware hadn't yet been used to its full potential, the game was a breath of fresh air in comparison to other titles available on the market. Looking back in hindsight, it's easy to see why Turok: Dinosaur Hunter was a sure-fire hit on the Nintendo 64.
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To say it paid off would be something of an understatement: Turok: Dinosaur Hunter went on to sell 1.5 million copies (which was a lot for the time) and became a fully fledged series that saw another three games on the N64.
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Making good on its purchases of Valiant Comics in 1994 and development studio Iguana Entertainment in 1995, Acclaim used the rights it acquired to the Turok franchise and adopted a strategy where it would develop games based on the IP and then license additional merchandise from it. In the late '90s, the company was struggling financially and drastically needed to change its fortunes. Turok: Dinosaur Hunter was a wise and lucky move for publisher Acclaim Entertainment.
